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Detective

Partially Implemented

This design document has been partially implemented into Ephemeral Space.

Partially implemented sections will have their header or text marked like this.

Unimplemented sections will have their header or text marked like this.

Tracking issue:

The Detective is a job focused on leveraging Clues and investigative skill to hunt down criminals and killers on the station. They directly engage with the deduction of the round by trying to find and shoot dead detain various killers or members of other organizations.

The Forensic Scientist serves as the counterpart to the Detective, sharing responsibilities of investigation while being less focused on the chase.

Hard-Boiled

Detective's characterization is less "modern CSI investigator" and a lot more Columbo or Dick Tracy. They proudly wear their trenchcoat and fedora, smoke cigarettes, and stare wistfully out at the rain while sipping some whiskey.

Similarly, their gear is not suited for much besides chasing down potential threats. Their lack of protective armor distinguishes them from more nonlethal-oriented jobs like Peacekeepers and their trusty sidearm means that they can often pursue and engage in combat with dangerous individuals much more effectively than the baseline job. While they still have basic forensics equipment for taking fingerprints and DNA samples, they are much more oriented for the standoff or catching the criminal at the perfect time.

Hunches

The strongest tool the Detective has for pursuing killers are Hunches. When in front of a dead body, the Detective can examine it to gain a "hunch" about the killer.

Hunches take the form of clues about the dead person's killer. If there is no killer, it will be identified as being of natural causes. If the killer has been seen before, the Detective will be notified that it appears to be the same perpetrator as the other named victim. Unlike a coroner's autopsy, which produces a physical report that can be somewhat verified, the hunch is entirely within the Detective's mind. In that sense, the information is much weaker and easier to falsify, making others less likely to coordinate with the investigation.

As a mechanic, hunches exist to dissuade people from senselessly killing and leaving bodies to be found. Since even one hunch could allow the Detective to narrow down the perpetrator significantly, people are incentivized to be more careful with how and where they kill people. Additionally, since the mechanic is inherently tied to the Detective, it's a telegraphed game element (unlike certain removed secret identities) which can be obviously countered by neutralizing them.