Peacekeepers
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
The Peacekeepers are a pair of jobs centered around neutralizing combat situations, nonlethal engagements, and restraining unruly people on the station. They're most comparable to the traditional Security Officer, although their lack of affiliation with anyone besides each other makes them less of a unified police force and more of a roaming pair of bruisers.
Dynamic Duo
Peacekeepers are always assigned in a round as a pair of players. The two jobs are each marked by contrasting iconography on their gear as well as opposite names.
Some of the potential names may include:
Peacekeeper North / Peacekeeper SouthPeacekeeper Sun / Peacekeeper MoonPeacekeeper Black / Peacekeeper White
Besides these visual identifiers, the Peacekeepers are the same, receiving identical equipment, access, and tools.
Bro Attack
Since Peacekeepers function most effectively as a duo, this makes them naturally suited for combat encounters. The inherent numbers advantage posed by their cooperation means that (if they are working as one) they can easily deal with lone assailants.
Additionally, actions which require two people to complete (like restraining players) are made easier as well. This inherent numerical advantage paired with their armor and nonlethal gear makes the Peacekeepers the primary option for dealing with unruly or dangerous individuals.
Bro-lepathy
The Peacekeepers share a moderate psychic link with each other due to their innate closeness. This manifests a handful of abilities:
- Peacekeepers always can tell where the other one is with a pinpointer-like alert
- Peacekeepers can telepathically speak with each other so long as they are conscious
- Peacekeepers can sense when another one is gravely injured or dies
If a Peacekeeper's counterpart perishes, the living Peacekeeper will be afflicted by a strong mood debuff for the remainder of the round.
These powers give Peacekeepers an inherently strong and protective link. However, unlike an Avenger and their target, the Peacekeeper's relationship is obvious and known to all other players. This gives others the chance to actively work around it, potentially even launching a dangerous assault on one of the bros in order to cripple the other.