Hunted
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Description: You are being hunted by someone else. Be wary.
Objectives: Don't die to your hunter (or otherwise allow your hunter to do whatever they're trying to do to you).
Masquerade/secret identity notes: Rollable randomly with a quite low chance, otherwise added dynamically by other identities or systems when needed
Huh? Who's there--oh, just a mouse. Ah!--uh, that was the announcement system. Yo Captain, what's go--GAWGHK
Concept
Very basic modifier. Added by certain things which have targeting kill-like objectives, like Debt Collector, and provides deniability for which specific one it is (although its uh, just debt collector right now). Also can roll randomly and freak you out for no reason.
Gameplay
Knowing that you are being hunted adds a large amount of paranoia to gameplay in a really fun way that allows you to strategize around that knowledge, and having it as an objective synergizes nicely with targets like Secretary.
The random roll chance ensures that it's not 100% metagamable, and sometimes creates situations where you're paranoid about nothing, which is funny.