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Ex-Syndie

Implemented

This design document has been completely implemented into Ephemeral Space. All information here should be present in-game.

Description: Use your cache of old syndie gear from before you left the business in pursuit of Good. Or whatever you feel like is Good.

Objectives: N/A

Masquerade/secret identity notes: Should probably be fairly common (like, it would make sense to see one per round).

Yes, the suicide bomb implant is mine. No, I don't work in that field anymore. I promise.

Concept

An Ex-Syndie gains a cache of random traitor gear, left behind from their past as an agent. They may use this gear in whatever way they see fit--generally in service of their regular secret identity objectives.

Gameplay

Because traitor gear is often generically useful for accomplishing many goals, most secret identities can find a use for it. This creates ambiguity, as even a full set of some traitor secret identity's gear plus dubious actions isn't enough to conclusively pin someone as a traitor. It also creates an opportunity for traitors to pose as essentially any secret identity--if they get caught eventually, being seen drinking the entire bar and playing yourself off as an Ex-Syndie Guzzler isn't the worst strategy.