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Rebel

Removed After Being Implemented

This design document was once implemented, but has since been removed from Ephemeral Space.

The following reason was given for its removal: "Essentially just a powercreeped vandal. This would benefit significantly by just being a modifier, and by always tying the gear to the traitor objectives, there's just a loss in deniability that makes this less interesting to reason around."

Name: Rebel

Organization: Crew

Archetypes: Sabotager

Description: Use traitor gear to engage in sabotage around the station. For good. Kinda.

Objectives: Sabotage N (1-2) machines.

Masquerade notes: N/A

It's a sign of the times. Of insurgency against a tyrannical corporation. We're gonna use the tools of the oppressed to fight back against those that want to squash us. And we'll do it by setting fire to telecomms.

Concept

The rebel is a crew-sided secret identity which serves as a false-flag for traitors due to their overlap in gear and objectives. The design for the rebel is derived from the combination of the old mercenary and vandal secret identities.

Abilities

The rebel has access to a cache containing a random set of traitor gear.

Gameplay

The rebel provides deniability for traitors by dispersing more obscure traitor gear into the round. This is something which can lead to chaotic or weird situations as the crew gain access to items and equipment which they would otherwise not be able to get. Since the sole presence of gear is not enough to determine a traitor, their actions need to be weighed carefully to determine if they are good or evil.

Their additional objectives also give the rebel a tactile danger in pursuing their goals. Since they already are likely to be carrying around or using syndicate gear, being caught sabotaging a traitor objective could lead others to thinking they're a traitor. If they allow this information to stack up, they could quickly find themselves at the mercy of security.