Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Infiltrator

Success

This design document has been completely implemented into Ephemeral Space. All information here should be present in-game.

Name: Infiltrator

Troupe: Traitor

Description: Decieve people with your chameleon kit. Break in to places.

Objectives: The same ones every traitor gets

Concept

The infiltrator's kit is centered around abusing the identity system. The chameleon kit allows them to appear to take on the identity of anyone at notice, making them a master at deception & escaping the consequences of their actions. Furthering this, their doorjack gives them additional utility, allowing them to break in to areas quickly & get out, hopefully without needing to arouse any suspicsion aimed at their true identity. To make up for their powerful special items, they lack any real offensive capability.

Abilities

The infiltrator starts with a chameleon kit and a doorjack.

Gameplay

The chameleon kit of the infiltrator makes them a uniquely paranoia-inducing threat. The person you're talking to could easily have a fake identity, or otherwise steal the identity of someone real. While they can be "checked" by asking them to reveal their true identity, or by looking for bolted open doors - how often will you reasonably be able to do that? Players will need to remain diligent when they know the infiltrator is in play to avoid falling to their scheme.