Ex-Syndie
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Description: Use your cache of old syndie gear from before you left the business in pursuit of Good. Or whatever you feel like is Good.
Objectives: N/A
Masquerade/mask notes: Should probably be fairly common (like, it would make sense to see one per round).
Yes, the suicide bomb implant is mine. No, I don't work in that field anymore. I promise.
Concept
An Ex-Syndie gains a cache of random traitor gear, left behind from their past as an agent. They may use this gear in whatever way they see fit--generally in service of their regular mask objectives.
Gameplay
Because traitor gear is often generically useful for accomplishing many goals, most masks can find a use for it. This creates ambiguity, as even a full set of some traitor mask's gear plus dubious actions isn't enough to conclusively pin someone as a traitor. It also creates an opportunity for traitors to pose as essentially any mask--if they get caught eventually, being seen drinking the entire bar and playing yourself off as an Ex-Syndie Guzzler isn't the worst strategy.