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Amnesiac

Unimplemented

This design document is currently completely unimplemented in Ephemeral Space.

You should not expect to find anything listed here in-game just yet.

Tracking issue:

Description: Wait until your memory kicks back in, and hope nobody notices that you seem a little different afterwards.

Objectives: N/A

Masquerade notes: Almost certainly masquerade-specific, I don't think many masks should specify this modifier

Man... cryosleep fucked me up reeeeeal bad. Who the hell am I, again?

Concept

The Amnesiac has no objectives, abilities, items, or background.. at first. After 10-20 minutes, the Amnesiac suddenly remembers their true self, generating a backstory, relationships, and revealing their mask. They inherit all objectives and abilities of this mask and must now be careful to not make their new knowledge too obvious while completing their true objectives.

Abilities

The Amnesiac gains all abilities from their mask once the time comes. If their mask starts with items (like the VIP), the Amnesiac will receive a prompt informing them that they now remember the location of a cache of supplies placed sometime before they lost their memory, perhaps by an ally. This cache only spawns once the Amnesiac remembers, and contains the items they would normally have received at roundstart.

Gameplay

The core intrigue of the Amnesiac lies in how they act during the period of time before they remember their mask, and how their memory coming back affects their actions. If their mask was non-Crew, the Amnesiac might have to scramble to integrate themselves into the round in a believable way without garnering too much suspicion from their troupemates. Their mask objectives may also prove significantly more difficult with the time delay.

The Amnesiac also integrates with mechanics outside of masks. Since they also don't remember their background or relationships, they may need to lie if others pressure them on these subjects, or try to avoid the subject altogether.