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Tragedian

Unimplemented

This design document is currently completely unimplemented in Ephemeral Space.

You should not expect to find anything listed here in-game just yet.

Tracking issue:

Name: Tragedian

Troupe: Crew

Archetypes: Freak, Jester

Description: Embody your role until your demise, a performer for those beyond the physical realm.

Objectives: Embody the meaning of "X" and die (success voted on by stagehands)

Masquerade notes: N/A

Modifier notes: N/A

In the fateful third act we meet our final moments, love. It's destiny. There is nothing left for us now. Aaaaaaannnnnnnnd scene! Did I do a good job? Stagies?

Concept

The Tragedian is a crew mask whose success directly depends on the opinion of the stagehands. They will be assigned a random concept to embody (revenge, love, pain) and must try their best to play out the concept.

Upon death, a vote will be started on whether they embodied their assigned concept. A successful vote will mark their objective as completed. Note that if no stagehands are present upon the Tragedian's death, their objective will fail by default.

Abilities

The Tragedian will always hear cheers and boos made by stagehands.

The Tragedian can, on a long cooldown, use an action to call over the stagehands. This physically forces all stagehands to follow them, giving them an opportunity to more directly perform for them.

Gameplay

The role of the Tragedian is essentially a metaphysical aura farmer. Since their success directly depends on the attention of stagehands and other people within the round (who will in turn become stagehands), they are incentivized to play as loudly and boisterously as possible. This creates a game piece which is primed to be the center of things, through simply the incentives of the objectives.

The final vote when they perish additionally creates a fun scenario that encourages stagehands to engage with the round and mull over what has happened. The objectivity of the completion gives the mask a unique niche, allowing the encouragement of more ineffable objectives which are up to the stagehands to determine.