Secretary
This design document has been completely implemented into Ephemeral Space. All information here should be present in-game.
Name: Secretary
Troupe: Crew
Archetypes: Guardian
Description: Dedicate yourself to helping someone else complete their goals, no matter the cost.
Objectives: Ensure your target completes all of their mask objectives.
Masquerade notes: N/A
I'm studying law right now. This was just supposed to be a simple little internship at NT but next thing I know... BAM! Helping out some fucking insane guy who keeps calling himself "the Chuckster."
Concept
The secretary is a unique "helper"-type role that is assigned to another mask that has personal objectives (arms dealer, guzzler, etc.) and must help them accomplish their objectives. They are not directly informed of what these objectives are and cannot perform the objectives themselves (in the case of something like the vandal's sabotaging).
Abilities
The secretary has no special abilities.
Gameplay
The secretary functions as a kind of natural intensifier for different masks, giving people an allied buddy that works alongside them. Unlike other bodyguards such as the avenger, the secretary doesn't necessarily care that their target survives (although that is often helpful) so they may end up tasked with finished their target's work in the event that they perish.
The mask also creates unique social gameplay, as it pairs together potentially unlikely partners, encouraging one to work together and to assist the other in any way they can. This may result in jobs that otherwise would only briefly intersect needing to stay close together, potentially arousing suspicion.
As a deductive element, the secretary is a general foil for various masks and troupes that team up. If the secretary doesn't keep a low profile, they might be suspected of being a scheming traitor.