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Hater

Implemented

This design document has been completely implemented into Ephemeral Space. All information here should be present in-game.

Name: Hater

Troupe: Crew

Archetypes: Sabotager

Description: Exhaust all of your energy into ruining one person's day.

Objectives: Ensure your target doesn't complete all of their mask objectives.

ANTIGUZZLER53: LOL wut a fuggin l0ser go get a damn life. mayb3 if u d!dn't have sh!t fur brainz u cud git a gurl. go throw urself out n airlock chud.

Concept

The hater is functionally an "evil" version of the secretary, who must prevent someone from completing their objectives rather than helping them. Like their counterpart, they aren't given any info beyond who their target is.

Abilities

The hater has no special abilities.

Gameplay

The hater introduces a unique kind of mild antagonism where they must work against their target without needing to explicitly kill them. For masks like jesters, this might even involve making sure they survive.

As a result, the hater has to carefully observe their target to discover their mask before trying to foil them. This creates an interesting observation and targeting dynamic, encouraging the target to obscure their intentions and play carefully. Additionally, the hater's actions may read as antagonistic to others, prompting them to get into conflict with security and veterans.