Drug Dealer
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Name: Drug Dealer
Troupe: Crew
Archetypes: Giver
Description: Distribute various mystery pills to people.
Objectives: Make other players take X amount of your pills.
Masquerade notes: N/A
Did you know that Richard Nixon hated floorpills? It's true. The whole war on drugs? All the violence? Floorpills. Man just couldn't win the gamble. You'll definitely get a good one though, right? You're not a bitch like Nixon?
Concept
The drug dealer is a mask that hands out various random pills to people. The content of these pills is unknown both to the dealer and to the recipient.
Abilities
The drug dealer can access various caches of pills across the station. They are given no indication of what each pill does, although all pills of the same chemical will share an appearance.
All the pills additionally share a withdrawal effect, where the consumer will suffer penalties if they go too long without taking another pill. This can range from stamina loss, vomiting, or even health drain.
Gameplay
The drug dealer takes a simple giver-type role like the fruit vendor but amplifies it through the danger of random pills. Although some people may be initially willing to take a risk on popping random pills, upon receiving some negative effects, it may become substantially harder to get your pills consumed. As such, the drug dealer may need to resort to force-feeding or deceiving others to complete their goal, potentially making others thing they are being poisoned or attacked.
Additionally, the aspect of addiction creates a forced relationship between the drug dealer and the person who took the pill. While they may have gotten some benefit out of the pill, they'll need to stay in touch and continue receiving more, lest they be caught weak and in pain from withdrawal.