Bomber
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Name: Bomber
Troupe: Crew
Description: Secretly attach bombs that detonate in critical condition to people using code phrases.
Objectives: Kill or maim someone unrelated in the explosion that occurs once your target enters critical condition.
I'm the bomber! Okay, wait, no, I'm--okay, that was just a reference, dude, it's literally a reference! You guys haven't seen Hunter X Hunter? What? Oh, you're only at the Heaven's Arena arc. The bomber is--he's like, he's from the Greed Island arc and he puts bombs on people and stuff. Anyway I lied and my bombs are super real and you should probably be really freaking scared right now.
Concept
The Bomber is a deadly mask with similar mechanics to the Tracker.
Abilities
The Bomber receives a random list of codewords (similar to upstream traitor codewords) that can be used to place a bomb. By targeting someone with an action and then speaking one of their codewords in a sentence while in the target's proximity, a bomb will silently be attached to the target. This bomb will detonate once the target reaches critical condition, and the Bomber's goal is to kill or maim someone else using the explosion.
Two bombs can be placed at a time, and if both are placed one must be disarmed or go off in order to place a new bomb. Bombs can only be disarmed by the Bomber, by speaking the codeword again in proximity of the target.
Gameplay
Forensics can be used to detect if a bomb was placed on someone and several candidates for who could have done it, but this of course requires suspicion that one was placed to begin with, or the body of someone that already succumbed to the Bomber. Targets killed by the bomb's explosion (since it triggers on crit) count as being killed by the Bomber for the purposes of on-death masks. If the Bomber dies, their bombs are disarmed and drop onto the ground near the targets.
Detecting the Bomber's presence requires an already-existing suspicion that one is present (to check forensics). It's not immediately clear, when someone goes into crit, whether the explosion was the result of the Bomber or something unrelated, but the intent is that it should be possible to infer that it was a Bomber, and for people to take actions accordingly.
The intrigue comes from determining who the Bomber could be by narrowing down options from forensics or using basic logic, whether what someone is saying could potentially be a hidden code phrase, and trying to figure out if you were inflicted with a bomb so you can avoid going into crit.
Additionally, the Bomber provides ambiguity with the Tracker's gameplay, as their codeword-marking functions identically. Those who suspect others are using codewords can never be positive whether it's to harm them or help them.