Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Angel

Unimplemented

This design document is currently completely unimplemented in Ephemeral Space.

You should not expect to find anything listed here in-game just yet.

Tracking issue:

Name: Angel

Troupe: Crew

Archetypes: Guardian, Guesser

Description: Offer sweet salvation to those on the brink of death by guessing their mask--either deduced or forcibly divulged.

Objectives: Prevent 1 random guaranteed-crew-troupe player from dying.

Your savior from the heavens has arrived! You're--oh. You're a Guzzler? Okay. Well, not like I'm in any position to judge.

Notes

A couple notes:

  • In order to facilitate basic communication with people in critical condition, I'd like some kind of mechanic where players in crit can hear whispers within 1 tile, and can whisper (albeit through labored breaths with some kind of hard-to-discern accent) within 1 tile to other players. This is a general thing--not tied to the Angel specifically, just something I think would be nice, but it would integrate well here and make things more interesting with blackmail scenarios and whatnot.
  • It might make sense for Guesser-type masks to have to pick a correct mask out of a random list (of ~10) masks or so, to make things a bit more interesting and allow some educated guess-type deduction. Operate off of that assumption for other Guessers, I guess?
  • We probably want a way to generically show a popup for players targeted by abilities like this, letting them know what happened?

Concept

The Angel is a helpful Guesser-type mask with an objective to protect at least 1 guaranteed-crew-troupe player, and an ability that can heal others conditionally. This gives them a small edge over others in terms of useful information, the ability to learn more through correct guesses, and a way to directly help people that are in trouble, outside of the usual ways of doing so.

Abilities

The Angel can target any player once. They must guess that player's mask, and if correct, will inject a sizeable dose of omnizine into that player, as well as adrenaline similar to the Daredevil or Parasite.

Gameplay

The Angel is a very broadly useful crew mask, centered around gaining useful knowledge about others and using that knowledge to help them when needed. In this way, it serves as a counterbalance to other more disruptive crew masks, and has a target on their back as a result. Because the Angel is a Guesser-type mask, it incentivizes and rewards basic social deduction gameplay, and a good Angel player could do a lot to help the crew in a dire situation.

Angels provide a little bit of deniability for masks that also are capable of reviving players out of crit on some condition, like the Subverter or Parasite.

Variants

Fallen Angel - Must only guess someone's troupe correctly. Those revived gain an objective identical in function to the Enthraller, but to protect the Fallen Angel.