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Angry Man

Unimplemented

This design document is currently completely unimplemented in Ephemeral Space.

You should not expect to find anything listed here in-game just yet.

Tracking issue:

Name: Angry Man

Troupe: Crew

Archetypes: N/A

Description: Grow increasingly angry as other troupes complete their objectives.

Objectives: None.

Masquerade notes: Should be included rarely as an accessory with a non-crew troupe that has objectives, like traitors.

Grrrr!!! Traitors make me SO ANGRY!!!

Concept

The angry man is a mask that grows increasingly red and angry as other troupes complete their objectives. Generally, as the other troupe completes their early objectives, the man's anger is relatively low. As the troupe nears total completion, the man's anger grows more and more rapidly. For something like traitors, their anger would only really become noticeable once the terminals were getting hacked.

Abilities

The angry man's skin color represents enemy troupe progress. As the percentage of completed objectives grows, their skin turns more and more red. When he reaches peak anger, he becomes fully enraged, speaking in all caps and gaining a buff due to his rage.

Gameplay

The angry man serves as a humorous tattle for the progress of an enemy troupe. Since they can easily alarm others to when other troupes are advancing their goals, they become an extremely vocal alert as to the state of others. Additionally, their burst of power at peak anger gives the crew a last-ditch effort to defeat any other troupes before they win.