Hazardous Materials Responder
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
The Hazardous Materials Responder is a Custodial job who has access to the custodial equipment room and the supply rooms. Their Hazmat suit is rated against radiation, disease and corrosion, making them the go to for responding to issues like Miasma and Ferrofungus. Other than that, they're generally expected to keep the station clean.
Sanitization
The Hazardous Materials Suit is a combination Eva Suit, Radiation Suit and Biosuit, allowing them to combat and clean up hazardous threats even in spaced areas, as uncommon as it may be. A suit alone defends against these threats, but it does not help combat them. The Hazardous Materials Responder has a unique toolbox of items to deal with filthy rooms and invasive plants.
- A machete that makes swift work of Ferrofungus growing around the station.
- A Sanitation Override Chip that can be inserted into an atmospherics control panel to force all connected vents to spew up slightly corrosive, yet cleaning foam for a 30 second long cleaning cycle, eradicating any dirt, blood, spills and miasma in a room.
- A Remote Tractor Gun which can grab dangerous objects at a distance and move them into disposals chutes, or other convenient locations. Not recommended for use on live organics as tractor radiation has been proven to cause damage to organic materials.
Iron Constitution
The Hazardous Materials Responder has seen some shit. They've seen it all. They're unphased by pretty much any and all sights on the station. They've also been exposed to a few leaks before. On a long cooldown, the Hazardous Materials Responder can tap into their constitution to recover from a small amount of caustic, poison and radiation damage, as their body naturally fights back against it.