Biochemist
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Name: Biochemist
Organization: Traitor
Description: Throw your gas grenades into medbay to cause panic and disease. Die when you inevitably get caught after doing something so obvious. Revive anyways thanks to your cryojunkie implant.
Objectives: The same ones every traitor gets
Okay guys, I'm going to release miasma in medbay. Please wear a biosuit. Please. Please read the traitor radio so you don't die. I'm begging you. I don't even have any other weapons.
Concept
The Biochemist is a traitor with a supportive-harasser playstyle, with some fun integration in to atmos and deniability coverage for some other existing secret identities.
Abilities
The Biochemist receives an anti-death cryohusk implant in their cache, identical to the one that the Cryojunkie receives.
In addition to this, the Biochemist also has the following items in their cache:
- 2 neurotoxin gas grenades
- 2 miasma gas grenades
Gameplay
Enabled by their gas grenades and cryohusk implant, the Biochemist is able to adopt a unique playstyle focused around passive destruction, support, and planning. They mirror infiltrator in this sense; they are offensively weak, but can accomplish a lot for their team through non-standard means.
On a more meta/simulationist level, the Biochemist adds a completely new method of attack to traitors in the form of atmospherics-based area denial, gives deniability to the Cryojunkie, and is an entry in the supportive archetype that is currently only represented by infiltrator.