Split
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Description: Share your objectives with someone else who is Split. Your minds swap at a regular set interval (~5 min).
Objectives: N/A, besides the shared objectives from your Split buddy
Masquerade/secret identity notes: If it rolls, must always add Split to another valid identity in the round
POV: steampunk twins find you crying in the bathroom sorry this one doesnt make sense to anyone except me i just really like that video
Concept
Split is a modifier that entwines two players together in a much more literal way than normal targeter objectives. The shared objectives means total understanding between the two of you, meaning twice as much manpower, but the constant swapping makes it more difficult to navigate naturally and to figure out whats going on.
The first split always occurs a few minutes after the arrivals shuttle transit. The objectives and split target are not known by either player until the first split happens.
If either split target dies, the other is stunned and dizzied. A part of their soul is missing.
Gameplay
Split creates extremely unique cooperative social gameplay between two players: they both must work together to ensure the swapping process is as easy as possible and that they both can fulfill the same role. It also interacts with other targeters like Hater in a fun way--since the Hater might actually be hating on two people.
Furthermore, it's just fun to try and navigate the world as two separate bodies with two separate types of gear, and it's interesting to sometimes be forced into strange situations and to figure them out under time pressure.
Other non-crew organizations can also roll Split: though the Split targets must always be in the same organization. Traitors bound together eternally!