Vigilante
This design document was once implemented, but has since been removed from Ephemeral Space.
The following reason was given for its removal: "Wasn't the worst, but had generally kinda bad incentives. Vigilantes didn't really prevent murder in a real way, but rather just watched people die then murdered in retaliation. It very often led to cycles of people killing each other and dying, which undermines the crew to an unreasonable degree."
Name: Vigilante
Organization: Crew
Archetypes: Murderer
Description: Deliver justice onto murderers by killing them yourself.
Objectives: Kill a person who has killed other people.
Masquerade notes: N/A
If you kill a killer, the number of killers in the world stays the same. So you have to at least get a few of them.
Concept
The vigilante is a secret identity that must target and kill players who have killed other players in the round. Unlike the mercenary, which is focused solely on organization alignment, the vigilante cares about the actions a player has taken during the round, and thus can target any organization.
Abilities
Starts with a cache containing some kind of weapon.
Gameplay
The vigilante provides ambiguity for other secret identities with weapons that try to kill others, such as avenger or traitors. However, their condition of the target needing to have killed someone introduces an interesting dillema: directly interfering with an attack does not necessarily fulfill their objective. Targeting secret identities like traitors also doesn't even guarantee completion either, as its highly likely that an individual traitor may have not killed anyone.
This also creates a general pressure against enacting violence on others, especially in visible spaces. Jobs like command or security, who frequently may execute or engage in visible conflict with evil secret identities, become obvious targets of the vigilante due to not hiding their actions. This creates a system which self-regulates crew aggression, as blatant murders, even those which are justified, may be retaliated against by a vigilante.