Mercenary
This design document was once implemented, but has since been removed from Ephemeral Space.
The following reason was given for its removal: "Ended up being fairly dubious as a fake traitor. For those who didn't know about them, mercenary gear was just an easy kill-on-sight marker with no real consequence. With the actual metagame of the mercenary, it was just basically free equipment as they'd never really put themselves in situations where their gear could seriously be used as possible suspicion of being a traitor. They were basically just hardconfirm loot pinatas which are better served by just being random maintenance gear."
Name: Mercenary
Troupe: Crew
Description: Get sent a traitor goods cache. Use it to help the crew. Try not to get the blame pinned on yourself.
Objectives: None.
Silenced Pistol? I'm the assassin? What are you talking about, I found it in maintenance!
Concept
At the beginning of the round, the mercenary gets a random traitor gear cache, corresponding to an existing traitor mask.
Abilities
The mercenary has no other special abilities or objectives other then their round-start traitor cache.
Gameplay
The existence of the Mercenary reduces the probability of metagaming traitors by finding their items, and allows for humorous, chaotic situations to arrive from the usage of said items on the crew's side. The mercenary's existence also forces security to try and deduce if someone is a traitor through their actions instead of their items.