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Freakshow

Removed During Design Stage

This design document was once relevant, but was deemed unsatisfactory before being implemented into Ephemeral Space.

The following reason was given for its removal: "The idea of a crew-only masquerade is mildly interesting but in practice, maximizing all the most disruptive crew masks tends to just make a round that goes to shit extremely quickly and doesn't end, since there's no troupe to snatch a win before the radstorm timer."

Name: Freakshow

Troupes: Crew

Description: A mid-high chaos masquerade focused only on high noise crew roles like jesters, freaks, etc.

Concept

Freakshow is intended to be "surprise extended", with chaos levels similar to a Traitors round while having no traitors actually included.

Gameplay

Freakshow should look and feel like a traitors round at the start without actually having any true antagonists to drive it, and should pack in a large number of noisy masks like martyr, mercenary, cannibal, and other antagonist-imitating picks.

Meta-game impact

Freakshow is intended to make people second-guess if traitors are even present in a round at all, adding further deniability for them to leverage if they keep their behavior clean of hard tells. This relies on freakshow being similarly chaotic to a traitors round, so strong troublemaker masks are necessary.

Remarks

As written, with the masks currently in the game, freakshow is not terribly interesting. How do we fix this?