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Sleeper Agent

Implemented

This design document has been completely implemented into Ephemeral Space. All information here should be present in-game.

Name: Sleeper Agent

Troupe: CrewTraitor

Description: Win with the crew, unless they wipe out the traitors, in which case you convert on the spot.

Objectives: The objectives of their current troupe.

Masquerade notes: A good balancing piece for most traitor-based modes, gives them a second chance. You may wish to pick a strong solo traitor mask as their conversion target.

God I love sleeping in my comfy syndie PJs... Radio transmission? We're nearly out of this mess, I wonder what they need me to do?

Concept

A second chance for the traitors, who only gets their true mask when their troupe is wiped out.

Abilities

When all members of the Traitor troupe have died, this mask transforms into a traitor mask determined by the current Masquerade.

Gameplay

The sleeper agent is one of the few roles that changes how they're seen over the course of the game, with their presence being a wrench in the gears for potential oracles and the likes.

The sleeper agent wins with their current troupe, so if the traitors don't all die, they still win with the crew. This is not necessarily traditional to the werewolf role (aptly named Traitor) this mask is based on, but is necessary due to the outstanding impact even a Recruit can have on the game.

They give the traitors a second shot if they get wiped, by resuming where they left off, but the traitors need to leave off in a strong position for the sleeper agent to do particularly well. Missing only the nuke objective (for example) is entirely recoverable.

Upon conversion, the sleeper agent is given a cache location for their new mask and an audio cue to inform them of the change.