Noble
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Description: Live a noble life without killing anyone.
Objectives: Do not kill any players during the round.
Masquerade/mask notes: Obviously should not be whitelisted for any masks that have kill objectives. Should also not be very common.
You simply don't understand. I'm an extremely noble and pious person. I would NEVER kill anyone. My associate, however, does not have the same qualms.
Concept
The Noble modifier adds an objective requiring the user to refrain from killing anyone.
Upon killing someone, the Noble character will receive a martyr-esque notification that they've brought dishonor to themselves. After a 5-minute delay, they will kill themselves in penance.
Gameplay
Any Noble character naturally tends towards being conflict-averse, which may be stark departure from how one would typically play the mask they received.
Since any resistance on their part could result in their death, they want to ensure that there are others around them to protect and fight for them. This creates an interesting decision for command or security players, as they must forgo any traditional violent response, as it could almost certainly spell their doom. Instead, they're forced to de-escalate situations nonviolently, ensuring that their hands stay clean.