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Fool

Implemented

This design document has been completely implemented into Ephemeral Space. All information here should be present in-game.

Name: Fool

Troupe: Jester

Archetypes: Dud

Description: Revel in failure as a lose state for the jester troupe.

Objectives: None.

Masquerade notes: Should not be directly assigned in masquerades.

Okay, so you thought me murdering the captain wasn't very funny. But hey you're gonna execute me kn-- Wait. Oh no.

Concept

The fool is not a commonly accessible mask and instead serves as the fail state of the jester troupe. Unlike other jesters, their death does not impart any ill effects on their killer or the station at large, making them easily punishable for their transgressions.

Abilities

None.

Gameplay

The fool serves as an important threat to jesters in order to keep their nefarious nature in check. Since jesters almost always want to escalate any situation into a bloodbath, the easiest way to do so is to directly attack or threaten someone's life. If they are too aggressive and end up killing someone, their new status as a fool will strip the player of any chance of succeeding their jester duties. Furthermore, it prevents any players from being punished for appropriately responding to a lethal situation.