Nobleman
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Name: Nobleman
Troupe: Crew
Archetypes: N/A
Description: Live a noble life without killing anyone.
Objectives: Do not kill any players during the round.
Masquerade notes: N/A
You simply don't understand. I'm an extremely noble and pious person. I would NEVER kill anyone. My associate, however, does not have the same qualms.
Concept
The nobleman is a mask that must refrain from killing anyone. If they do kill anyone, they will then die.
Abilities
Upon killing someone, the nobleman will receive a martyr-esque notification that they've brought dishonor to themselves. After a 5-minute delay, they will kill themselves in penance.
Gameplay
The nobleman is a mask that is naturally conflict-averse due to the nature of their objective. Since any resistance on their part could result in their death, they want to ensure that there are others around them to protect and fight for them. This creates an interesting decision for command or security players, as they must forgo any traditional violent response, as it could almost certainly spell their doom. Instead, they're forced to de-escalate situations nonviolently, ensuring that their hands stay clean.