Connoisseur
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Name: Connoisseur
Troupe: Crew
Archetypes: Oracle, Freak
Description: Be a "people-watcher" and learn the vibes they're completely failing to give off.
Objectives: Observe X (~20-25% of the crew?) people.
Huh? Why have I been sitting in the bar for 15 minutes straight? Oh, just, you know. Watching. Observing. Why don't you go back to the drink you were mixing--and anyway, you're obviously awful at this whole "silly guzzler bartender" act.
Concept
The Connoisseur is an Oracle-type mask that can observe others with an action, learning after a doafter 3-4 completely random masks which the target is definitely not.
Abilities
The Connoisseur can target a player, with a looping doafter and success/fail conditions identical to the Enthraller--i.e, they must remain in line of sight for 20-30 seconds, with a short cooldown on fail and a longer cooldown on success. If successful, the Connoisseur learns 3-4 masks which the target is definitely not, at this moment.
This ability cannot be used on unconscious or dead players.
Gameplay
The Connoisseur is a mask that can learn very valuable information about targets, especially if they're directly claiming to be a certain mask, and you can get proof that they're lying. However, the process of doing so is liable to get them into conflict with others, wondering why they're breaking into departments just to stare at people endlessly.
The Connoisseur's action provides some co-deniability with the Enthraller's action, which are functionally identical.
Variants
Professional Connoisseur - Rather than learning 3-4 masks which they are not, learn that they are one of 3-4 masks.
