Arsonist
This design document is currently completely unimplemented in Ephemeral Space.
You should not expect to find anything listed here in-game just yet.
Tracking issue:
Name: Arsonist
Troupe: Crew
Description: Set little fires around the station. Watch the cinders dance around.
Objectives: Set X fires in areas around the station.
Yes, what I do may be strange. But can you blame me? It all started when I was a young lass, and I started chainsmoking Dromedary cigs just so I could watch them smolder in the ashtray.
Concept
The Arsonist lights fires around the station, and tries to leave the scene of the crime before anyone notices what occurred.
Abilities
Receives a matchbox and some fuel in a soda can as part of their items.
Gameplay
Lends ambiguity to situations where fires occur. Normally, they might be the result of miscellaneous sabotage, power incidents, random machinery mishaps, or just random events/wildcards--but what if there's actually an Arsonist aboard? Also directly provides reactive gameplay for engineers/atmospheric technicians.
Their items are nothing special, and could be randomized heavily or omitted entirely to make identifying an Arsonist directly more difficult.