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Arsonist

Implemented

This design document has been completely implemented into Ephemeral Space. All information here should be present in-game.

Name: Arsonist

Troupe: Crew

Archetypes: Sabotager

Description: Set little fires around the station. Watch the cinders dance around.

Objectives: Set X fires in areas around the station.

Yes, what I do may be strange. But can you blame me? It all started when I was a young lass, and I started chainsmoking Dromedary cigs just so I could watch them smolder in the ashtray.

Concept

The Arsonist lights fires around the station, and tries to leave the scene of the crime before anyone notices what occurred.

Abilities

None.

Gameplay

Lends ambiguity to situations where fires occur. Normally, they might be the result of miscellaneous sabotage, power incidents, random machinery mishaps, or just random events/wildcards--but what if there's actually an Arsonist aboard? Also directly provides reactive gameplay for engineers/atmospheric technicians.

Additionally serves as a generally threatening mask that is detrimental to the crew while not being directly aggressive towards individuals. As such, it fills a unique niche as a threat to the integrity of the station but not necessarily the people on board. Of course, burning to death can happen, but it's not the direct goal of the Arsonist.